7. Starfleet Command
Starfleet Command was somewhat strange in that it had no story crusade. You assumed control over the running of an assortment of various ships from various playable races including Human (Starfleet), Klingon, Romulan and the Gorn.
The vast majority of the missions included assaulting targets and ensuring you impaired them while accomplishing optional goals and dealing with your ship’s essential systems. For the late 90s this was a amazing deed. However, it was the profundity to which you could control the functions of their vessels that won over a ton of Star Trek fans. It was Starfleet Command that initially caught the complex nature of keeping a vessel flying which Trek fans had been pining for a considerable length of time. It was straightforward, it was powerful and it brought forth three sequels.
6. Star Trek: Armada
For the few aficionados of Real-Time Strategy games still left on the planet, Star Trek Armada is sufficient to make you go weak in the knees.
It had an interface reminiscent of Command and Conquer and a moderately simple, open tech tree it was the go-to game for enthusiasts of Star Trek ship-on-ship battle for a long time.
A great deal of the strategies depended on getting the greatest number of Sovereign and Defiant classes as you could fit onto the screen and then jump through a wormhole. However, there was something unimaginably fulfilling about having the ability to leave a conflict with one limping Steamrunner ship, before working until you’re ready to go up against the universe once more.
Armada was so great its second iteration even brought forth a totally fan-made third portion.